Half Day Workshop on Minecraft for Steam
Venue:
|
Wisma IEM, 04- TUSTD Lecture Room, 2nd Floor
|
Date & Time:
|
22 Mar 2018 (3:00 PM - 5:25 PM)
|
CPD: |
3.5 |
Closing Date Before: |
19-Mar-2018 (Subject to change based on availability of seat) |
Organised By |
Special Interest Group - Information and Communications Technology (ICT) |
PREREQUISITES: As this is a hands on class, participants are required to bring your own Laptop. (All the necessary software will be provided during the class)
SYNOPSIS
Minecraft is currently the second best-selling computer game of all time. Since its release by Mojang of Sweden in 2011, over 144 million copies have been sold as of early 2018. Besides numerous awards and accolades, Minecraft has been featured heavily in social media and merchandise; even a MineCon convention is dedicated to it. It has also been used for especially to promote STEAM (Science, Technology, Engineering, Arts and Mathematics) education. The open sandbox environment has been used to teach computer-aided design and scaled modelling. The Danish Geodata Agency has even attempted a 1:1 scale Minecraft model of Denmark.
In this workshop, participants will get to learn about: Minecraft and the free Minecraft Pi edition Educational Applications of Minecraft Minecraft Team Activity Minecraft Modding Participants recommended to bring laptops with install permissions
BIODATA OF SPEAKER
Mr. Mickey Koh graduated from the National University of Singapore with an honours degree in Mechanical and Production Engineering in 2000. He was selected to be a pioneer member of a technology transfer team for a waferfab start-up in Singapore for Philips Semiconductors,Taiwan Semiconductor Manufacturing Company (TSMC) and the Economic Development Board of Singapore (EDB) in June 1999 and spent two years in Nijmegen, Holland acquiring semiconductor engineering skills. He led work improvement teams which generated patents and was recognized by Spring Singapore with the MultiMillion Dollar Project Award 2003 and the Eureka Award 2004.
Upon his return to Malaysia after 35 years of being abroad, he noticed anurban-rural divide in terms of STEM (Science, Technology, Engineering and Mathematics) education and co-foundered Applied Kinetics to use robotics and coding to promote STEM subjects and problem-solving skills to school children in the Central Spine region. Applied Kinetics was selected by Cradlefund as a promising start-up to participate in the Coach & Grow Programme Season 4 2017 with a RM30, 000 business coaching grant.
He has coached students to win the global Google Lunar XPRIZE Moonbots challenge in 2015 and 2017 as well as a gold and a silver medal at the Japan Design and Innovation Exposition 2017. Besides raising awareness in STEM education, he also does corporate team building, innovation and problem-solving workshops.
He is also ex-military and currently does war-simulation software testing in his spare time.
NOTE: - Limited to 20 team only - 1 TEAM: 1 Adult AND 1 Child (10 years old and above)
|
|